The Observatory
Real-Time OpenGL Renderer
Description
The Observatory is a real-time OpenGL renderer I built from the LearnOpenGL tutorials into one interactive space. Users can freely explore the scene in first person and play around with the lighting, post-processing, material and debugging features in a sandbox style setting. The scene includes model loading, multiple light types, directional and point shadows, normal and parallax mapping, transparency, instancing, HDR, bloom, and post-processing.
The repository contains weekly learning logs where I've documented my learning progress, the struggles I faced and my thoughts on the project development.
- Duration
- 16 weeks during March–August 2026
- Role
- Graphics programmer
- Languages
- C++, GLSL
- Technologies
- OpenGL 3.3 Core, GLFW, GLAD, GLM, Assimp
- Tools
- Visual Studio, GitHub, vcpkg
- Team
- Solo project

